Active Gaming and Self-Paced Exercise: A Self-Determination Perspective



  • Study Overview:
    • The study compared physical activity levels, enjoyment, and factors influencing continued exercise between AVGs and SPE among 30 college-aged students.
    • Participants completed four 45-minute exercise sessions (2 AVG, 2 SPE) followed by surveys and interviews.
  • Key Findings:
    • SPE resulted in higher calorie expenditure and step counts, but AVGs still met recommended daily exercise levels.
    • 81% of participants enjoyed AVGs due to their engaging and novel experience.
    • Autonomy and competence were preferred by those favoring SPE, whereas those who enjoyed AVGs appreciated the exercise variety and guidance.

Integration of External Medical Sources:
The American College of Sports Medicine (ACSM) emphasizes the importance of maintaining regular physical activity for overall well-being. Interactive gaming solutions, like AVGs, have been suggested as a viable approach to increasing engagement in exercise programs among young adults.


Further Reading and Resources:


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